gameinstitute.ru magazine for game developers


Good day, respected Hebraist.
We would like to introduce to you our wonderful magazine about game development — gameinstitute.ru

The project has existed for a few months and we decided to talk about it to a wider audience. We want to create a magazine that will be interesting to budding developers and masters of industry.

On the pages of our magazine you will find information about programming, design, special effects and other subtleties of the art of mining.br>
For example, we fanateem from an unusual render of Minecraft and diligently studied the technology used to create these effects:

Maincraft-similar to OpenGL4 renderer

Parsing technology, which can help the youngest projects:

3D model Formats, part I: Quake II MD2 format

We try to combine learning with entertaining articles. For example, we continue to piece together bits of history of the gaming industry:

the History of the video game industry — part 4: 1970-1977: the First arcade machines and console.

Sometimes we give vent to imagination and have fun, as only the real geeks:

Light saber with your hands

In articles we share their own experience or the experience of foreign industry professionals. We are working to create the largest CIS storehouse of practical knowledge about the exciting and challenging journey of becoming independent developers.

Join us — it'll be fun =)

PS: moped is not mine, but a very good game developer and generally madeinsoviets. He would be happy to answer Your questions, and I'll try.
Article based on information from habrahabr.ru

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